Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. is a nifty generic Hero Power that most decks are capable of using on some level. Fortunately, Hero Powers like Frost Shards and Bring on Recruits can just add stuff to your hand for the sole purpose of turning the minions into something much more useful. The fact that Illidari Strike summons Rush minions usually doesnt matter unless the first kills the target and you still have your second one to attack something else. [Tavern Tier 4] 4 Attack, 4 Health. Battle Tactics reigns as one of the strongest of the newer Hero Powers. They can also handle Deathrattles that summon more stuff really well. Scales of Justice is also a great tool for dealing with a troublesome enemy board. The Legendary Invitations created by Be Our Guest are so cheap, they can easily dominate the early game. Send in the Scout is also a possible option. Both Cold Feet Pact and Ghouls Rush In are free minions, but the former has much greater snowball potential if you hold onto your corpses for a long time while the ladder is better for decks that would rather keep spending its corpses for their bonuses. But even in the most optimal deck, its not much compared to the other secondary passives. The team is thrilled to see everyone jumping into the new Duels mode. You can even recycle the value of your own minions if you want to. But free resources is still good. You not only have to top deck the spell on your current turn to even use the discount, you have to have enough Mana to play it and you may not even want to use it on that turn. Stargazing can be amazing, and your Hero Power determines exactly how useful this treasure is. When it comes to the super rare treasures, Demon Hunters can easily make extra use of Stargazing. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. Theyre also a great secondary archetype for a deck so you dont have to be entirely reliant on one type of bucket. Theyre just too slow and make you use two worse versions before you actually get the good effect. The effect of Freeze Solid now involves a damage buff as opposed to instant destruction of minions. It also has limited ability to snowball due to Demon Hunters lack of minions that directly scale with being handbuffed. With Totem of the Dead being an Ultra Rare passive and completely banned in Hunter, Mummy Magic is the next best thing. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. This gives any Freeze Mage builds an actual win condition instead of more board control it doesnt really need. Since you cant have more that one weapon out at a time, its not a very optimal deck building strategy. what zodiac sign has the worst memory; allergen powder for babies; chef missy robbins recipes Beast-based Token strategies have enough cards to construct a starting deck now. Most people build their decks centered around their treasures. COD Mobile. i dont think Quel'Delar workd as indented i won against someone using it and i did not get it. It comes down to free card advantage that will sometimes make it cost less. The value is entirely dependent on the minions generated. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. It's a tempo loss the turn you play it and even becomes a bad weapon after you already have 10 Mana. Currently, the top Paladin Duels decks revolve around Humble Blessings. Many choose Connections to gain combo triggers and extra resources. Scout are fantastic starting Treasure picks that dont need to be in a specific deck to perform well. Despite removing the damage taken from the previous iteration of All Shall Serve, it turns out to be a pretty bad passive. Passive hero powers are also the main source of an Aura. As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. I used to love duels, but the change in buckets killed it for me :(. Holy Book appears pretty good at first. All of the Warrior Hero Powers are offensive and defensive capabilities in their own right. I think it's only worked a few times I use it and probably isn't for everyone. Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. The Bronze Signet doubles the full value of every minion you draw, but this is done in the form of card advantage as opposed to extra tempo or high impact. Creator Notes: This is a Rush Warrior deck. However, this value entirely relies on the effects your minions have since their stats arent going to make much of an impact. Until this is resolved, if anyone has noticed a pattern with the cannons interactions with enemy Locations, please leave your findings in the comments and well update it. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). Bonecrusher and Deathstrider also fit perfectly into that kind of game plan. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. Lets pretend Im a half-way competent writer for a while until I can take the time to change the decks where needed. In this section, we will cover aspects of passing various bosses and tests in Hearthstone. Tier 4 - Niche Passives that are either drastically underpowered or a little too specific to recommend unless you built your entire deck around it. I talked through my thoughts of which Treasures are the best w/ Firebat today and made a Tier list. Covering The Best In Video Games, Esports, Movies and Geek Culture . Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. There is another successful archetype though that uses Spread Shot; that being Questline Hunter. Tier 4:The only real way to maximize Band of Bees's usefulness is to run several 1-2 cost minions, which makes the overall deck pretty weak when taking into account all the removal in Duels. Killmox is technically a Legendary minion, so you can get an extra copy from. New: [Tavern Tier 5] 6 Attack, 6 Health. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. Hyperblaster can kill anything across multiple turns, which will make your opponent hesitate when they would otherwise play a highly statted minion. Tier 1 - Treasures that can win you the game on their own! Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. All three deal damage, just in different ways. . Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. It requires a game state that doesnt happen very often in a very specific kind of deck. Elixir of Vigor has shown to be surprisingly useful. Tier GG: Quel'Delar is a treasure on a whole other level. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. The third version of these cards are the only ones really worth being called treasures. The impact of Book of Wonders varies wildly, but has the ability to outshine a lot of the other primary passives. Banning Seek Knowledge killed it for me. Most decks this late in the game usually end their turn with multiple minions or destroyed all of yours. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. Iron Roots and Spreading Saplings work really well with what Druids are capable of right now, especially when a lot of spells that support aggressive strategies like token Druid are Nature. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. Duels Advanced Guide - With Deck Lists and Treasure Tiers Duels: Practical Guide to go Infinite in HC Duels . Overpowered is a rather misleading name for this treasure. Its stats are enormous for sure, but its very vulnerable to removal. However, those deck would much rather spend such a large amount of mana on buffing what they have and push for game instead of giving them a Deathrattle with no immediate impact with Canopic Jars. wants to keep killing minions to reset itself while Fire at Thee! Almost all Fire spells deal damage and can abuse this passive very effectively in a deck that revolves around Fire. Paladins can make the most of this with how many minions they have that like their buffs. I'm thinking about moving Mending Pools up too. Bubble Blower helps complete Corrupt the Waters without having to use too many of the Battlecries in your deck that presumably have higher value on average than ones you just Discover. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Fire! Having Roguish Maneuvers and Bruisingcost less and become repeatable doesn't really make them any better, but the same bonuses can make Death Games and From Golden Light become win conditions on their own. Share. Those that can do much better with this snowballing weapon. That being said, it isnt reliant on a specific Treasure to be useful either. But if you manage to build a deck that can make this work, its certainly worth it. With Wyrm Bolt and Bring on Recruits being so prevalent, people often use it as a card-free way to handle them. (#7), Group therapy! If you drafted sub-parr cards, youll either end up with too many weak minions or have to lose tempo by playing them to free up hand space. There are few Nature spells that deal damage and even fewer that are good. *Bitter Cold was too strong at +2 Spell Damage. Cdigos de rea cantv por estado, ciudad o sector til para realizar llamadas des. insists that you have more than one out at once and that they both dont die simultaneously. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! Weapon Synergy should only be in decks with, Most Overload cards are worth taking alongside. Creator Notes: I chose to take the Sr. Tomb Diver route for Secret Reno.