The province scope is used for provincal level buildings. Old capital is remembered, if not specified otherwise. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). Sets the political party setup for the current scope. amount = The amount of resource to add. Optional, 0 by default. exclude_refitting = Determines whether ships that are being refitted will be transferred. level = / The levels to remove. slot = Slot of the character. attack_skill = The attack skill of the leader. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. Current scope is the winner, target and its subjects are the losers. Unit leaders include corps commanders, field marshals, and admirals. Shortened variant exists if the event's ID is used instead of arguments. female = The gender of the leader. Cant dismantle faction if there are non-puppet nations in it. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. You can not store "infantry_equipment_2" in a variable and use it here. Makes the current operative be captured by a specific country. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. Has a unique ideology icon. Applies a division-scoped trigger block that must be met for the unit to be modified. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. Adds a core for the specified country on the current scope. Optional. Optional, can only be defined for ships. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Leaving it out completely or setting to -1 will make the character not have one. Adds attack skill to the current unit leader. Noticably, the effect that fires the country event gets hidden from the tooltip. All trademarks are property of their respective owners in the US and other countries. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Removes the subject status between the target and the current scope. Moves the camera position over the specified province. Optional, defaults to 0.5. For example, the leader of the Allies changes from UK to USA. There are two primary ways to ensure about creating it: Similarly to all other sprites, animated portraits can be done by creating a frameAnimatedSpriteType instead of a regular spriteType. This example can be used as an effect in regular code as scripted_effect_name = yes. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Optional. To add modified equipment, you have to address it by given name. Optional, defaults to false. As you can see, we have created a meta_effect that takes two arguments. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Transfers the current scope navy to the specified country. Necessary for advisors. picture = The graphical reference of the picture of the leader. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Frees one random captured operative or all of them. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? Adds the specified amount of hours of supply to troops led by the current unit leader. This command, as you might have guessed, causes you to . Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. The file extension, hidden by default on Windows, is a part of the filename. Use modify_character_flag instead. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. skill = The skill of the leader.traits = { }The traits the leader spawns with. Removes a set resistance target increase in the specified state. Adds the number of days to a decision's days_remove. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. defense_skill = The health of buildings is determined by the. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. legacy_id = The legacy ID used for the unit leader. Optional, defaults to being the same as size. Country leaders are defined with the country_leader = { } block. elections_allowed = Whether elections are allowed. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } The texturefile itself must be located within the specified folder and have the specified name. Switches to play no country at all, and no longer shows messages or pauses the game. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Creates an operative for the current scope with the specified attributes. These arguments are within the character itself. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Defines the effects that would be executed on the unit leader every day if they have the trait. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. Ships are also constructed instantly. All states that are cored by the specified country will be given to it. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } Optional. variant_name = The equipment variant to add. Optional. It is only visible to you. Sets the current stability value for the current scope. Sets the autonomy level for the specified country. count = or allThe amount to destroy. Researches a technology from research slot or all. Using days = / or hours may still be bugged and will not fire the event. start and target arguments: rotation = The new angle in radians. Completes the specified focus for the current scope. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . Contents 1 Arguments 1.1 Name 1.2 Portraits Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Multiple parents can be specified by defining. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. Adds the specified amount of manpower to the current state. Terrain types are defined in. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. activate = Will activate the advisor (add them directly when the command is run to the countries government). Kills the country leader for the current scope. Useful when making a country independent. Adds the specified amount of navy experience to the current scope. The amount of experience gained when the admiral spots an enemy fleet. Adds the specified ideas to the current scope. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Optional.set_root = Sets the scope of ROOT in scripted localization. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Saves the current scope as a key. Makes the current scope drop the current cosmetic tag they are using. Starts a border war for the specified attacker and defender. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. skill = The skill of the leader. Makes the current scope declare war on the specified country with the specified wargoal. Optional, defaults to being the same as size. popularity = The amount of popularity to set. Cheesing the game, console commands, or literally anything else. dig_in_factor = The modifier applied to dig-in bonuses. prioritize_location = If possible, this province within the state gets used. Two variants exist: nested and unnested. command to call them up. The autonomy states are found in. Creates a commander for the current scope with the specified attributes. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. Uses a special interface displaying the current unit leader portrait. Sets the specified character to also act as a field marshal. ideology group has shortcuts d f n c for vanilla HOI groups. Changes the appearance of one of the sides within the balance of power. Optional.war_support_reduction_on_damage = The bonus to grant. Changes the controller of the specified province to the current scope. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. Creates the specified equipment variant for the current scope. tooltip_side = The side to show in the tooltip. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. I just need a way to change the faction leader. JavaScript is disabled. This includes experience. However, this effect does not let you use a variable as equipment type. Activates the specified mission for the current scope, ignoring any triggers for the decision. The console can be opened by pressing the ` key (usually located under ESC ). browser_base_url [url] Sets the URL of the . Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". Executes contained effects on every division that meets the limit and is located within the current state. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. The effects here must be used within a country scope. Removes the specified idea from the current scope. province = The province the middle of which to use as the entity's position. IV'. Console commands use internal IDs, which may be obtained in a variety of different ways. modifier = The relation modifier to remove. Optional. Also of note, commands may not work in ironman games by design. 0 is the oldest, 1 is the second-oldest, etc. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. If you spot a mistake then you are welcome to fix it. -debug must be enabled in in launch options. Removes a province modifier to the specified provinces in this state. Fires the specified event for the operative. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. If it is 0, it will return "infantry_equipment". Optional. message = The reason for peace showing up in the pop-up. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. Forces an update to the effects given by variables within dynamic modifiers. Adds a railway level between two provinces or along a predefined path. limit_to_border = yes This page was last edited on 25 February 2023, at 23:02. requested_factories = The number of factories to assigned initially. Optional.progress = The initial production progress. Changes the country leader's government type for the current scope. Recalls the current scope's attach from the specified country. and our state = The state where the resource rights are located. amount = / The amount to add. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. path = { } A weight of 0 will result in AI neveer picking it. If the name or the portrait are not defined, this also decides how exactly it will be generated. Decides the weight that AI has for picking this trait. dynamic = Changes between instant and non-instant based on type. Possible to specify the terrain by scoping into it. Set country's current fuel ratio relative to its capacity. category = Which doctrine category the cost reduction will apply to. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. It is preferable to create a new file rather than overwriting base game files. Makes the current scope the controller of the specified state. Optional. Toggles the GUI bounds debug, allowing to test for different window sizes easier. character = The character to promote. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. disband = If true, will refund equipment and manpower. trait = The trait to remove. The sound effect must be properly defined in. ruling_party = The ruling party of the original, player-led country. ideology = The sub-ideology of the country leader role to which the trait is added. If that is impossible, using localisation is an alternative. Optional.str_damage_multiplier = The bonus to grant. Technologies are defined in. logistics_skill = The logistics skill of the leader. Changes the current state's name to the specified name. Adds the specified trait to the current character. the same coordinate system that the map uses. Creates a field marshal for the current scope with the specified attributes. Removes a dynamic modifier from the current scope. Can be used in country, state or character scopes. name = Name of the ship. version = The version indicates which variant should be licensed. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. Leaving it out completely or setting to -1 will make the character not have one. Those save files should look the same. The chance here is on the scale from 0 to 100. Must be an non-archetype equipment. province = { Delete all armies and fleets of the specified countries. producer = / Defines who produced the equipment. Sets the popularity for the specified political party in the current scope. Optional, assigns one automatically if omitted. Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Removes all ideas for the current scope that use the specified trait. limit = { }Will only delete units if the triggers within are met for the country that owns the units. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Retires the character, removing every role they hold and making them disappear from the game. min_zoom = Minimum zoom level needed to be able to see the entity. OR: Adds a random trait from the list to the character. Questions, Paradox If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Optional, 1 by default. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. province = { Changes the template of the division to the specified one. Necessary for a balance of power to appear. sleep [duration] Pause the game for the specified amount of time in seconds. id = 1234 Removes the specified trait from the current scope's country leader. This is done with the if = { } block. Affects AI. ratio = <0-1>How much decryption ratio to add. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. For more help using the console and cheat commands, see our basics guide. army_ratio = The size of the land army that the breakaway country gets. all_provinces = yes EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. If they agree, we get the following for each subject: allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. gender = female assigns the specified gender to the character. All rights reserved. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. tag_color [rgb] Players can use this command to set the tag color of your current country. At the moment no, I don't think so. on_win = The event to fire for the side on a win. damage = The percentage of damage done to units. Executes contained effects on a random state that meets the limit. (Can declare war without justification), This is likely the most effective way of wanting to start a war. The units to add to the template. Kills the country leader of the designated ideology for the current scope. location = Location where the railway gun is created. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Create a ship from another country and assign it to the reserve fleet. Adjusts the popularity for the specified party in the current scope. The list of effects may be outdated. Removes the specified trait from the current character. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. Yes by default. Shows the value of a variable in the console. desc = The localisation used as the rule's description. Deprecated. on_cancel = The event to fire for the side on a draw. template = The template the units must use to be deleted. Changes the value of a variable to the specified value. Retires and removes the country leader of the ideology party for the current scope. If not set, it will be the scoped country. This page was last edited on 26 February 2023, at 08:53. Randomizes the weather with the specified seed. A faction leader in HOI4 is the leader of a faction. Optional, defaults to the icon of the most common sub-unit within. This item will only be visible to you, admins, and anyone marked as a creator. Removes one trait and adds another. The character slot can be the character's name or id. Retires and removes the country leader as head of their party for the current scope. Optional, defaults to the current scope. I want to know if it is possible to change a leader from a faction, thanks to a command. The composition of the division. Portraits fall into 3 categories: civilian, army, and navy. limit_to_naval_base = yes Allows the player to freely assign traits to generals, admirals and other leaders. Recruitment cannot take place outside of country history. on Paradox technology, Legal use_nuke = Whether a nuke should be deducted from the country's stockpile. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. About the flag, it have 3 different flag for each focuses. modifier = The static modifier to apply. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. HOI4 Console Commands Resign Command HOI4 Resign Command. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional.hours = / Fires the event in the specified number of hours. Makes the current scope white peace the specified scope. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. name_group = The name group used for equipment. Both traits require defining this to work properly. amount = / The amount to add.target = / Which country receives the equipment. Optional. Use set_character_flag instead. Used after. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Adds the specified country leader trait to the character. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Destroys the specified type and amount of ships controlled by the current scope. Optional. z = The Z position of the entity. Clears the cap on the template, allowing it to have an unlimited amount of divisions. Adds the specified trait to the current unit leader for the specified duration. Country scope only. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. If a field marshal is assigned to lead divisions directly rather than other generals, this will. No tooltip is shown. It is recommended that you use the workflow available through the MLEADER command to create leader objects. Several other commands previously mentioned, such as event, are useful in modding too. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. If an intel argument is left out, 0 is assumed. Optional. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. Optional. This is a community maintained wiki. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. These scopes are used within effect scopes to control the execution of effects. Enables resistance for the scoped state when the occupier is the specified country. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Makes the specified country a subject of the current scope. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role.
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