These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Crocodilians age slowly, reaching maturity at about 50. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. Those who wish vengeance for their Nile may choose an evil alignment.Size. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . When it comes to the morality of the crocodilians, they vary widely. They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. Of The North. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. Charisma is your spellcasting ability for these spells. Centaurs from the Feywild have a mystical connection to the natural world. If a minotaur's horns can be 1d10, a devastating bite can be too. The crovic are tribal nomads who tend to either stay in or near large swamps. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. Ability Score Increase. Blackbando's Homebrew Wiki is a FANDOM Games Community. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Crocodiles have survived millions of years of evolution for a reason. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . Hold Breath. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. Your size is Medium. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Your size is Medium. Darkvision. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. Lizardfolk 5e. Fizban's Treasury of Dragons; 2022. Typically . Your hair and nails grow unnaturally fast. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Tail. up to the DM. Anticipated - I knew what was going to happen. Bite. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. You are proficient in the Deception skill. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . Select a race from the list to view it here: . Instead of Sylvan, you can speak, read and write Infernal. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. Until this grapple ends, the target is restrained, and the crocodile can't bite another target Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. Searches must be at least 2 characters. Still a little front loaded with power especially the Magic Animus needs a stern look. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. Misc Creature, Environment: The death roll's attack bonus is the same as the bite and it does one more die of damage. Here, they are explorers, immigrants, and refugees. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Massive humanoids alligator Ability Score Increase. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. Hold Breath. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. Tribal names consist of two parts, smashed together (e.g. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. They live in swamps that men have learned to avoid, usually for good reason. Your Charisma score increases by 2. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. This isolationist group of proud creatures make powerful Fighters and Barbarians. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. A shield's benefits apply as normal while you use your natural armor.Languages. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. You have spots of discoloration on your skin. Tail. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Place Windows and Place Doors is available to all Plus and Pro subscribers. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Crocodilians are slow on land but much faster in the water. Charisma is your spellcasting ability for these spells. You know the Thaumaturgy cantrip. If a minotaur's horns can be 1d10, a devastating bite can be too. 2023 Wizards. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. You have resistance to cold damage. Ability Score Increase. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. Death Roll. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. You can mimic sounds you have heard, including voices. Your Strength or Constitution score increases by 1. You could probably homebrew it. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. SwampUrban. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. Your size is Medium.Speed. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Basic Rules, pg. Little is known about their history because they don't care enough to pass it on. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. Reset. Crushing Bite. They become partially animalistic, though for a short time, and are extremely embracing of nature. They even have a bite attack. Your size is Medium.Speed. Language. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Thank you to my Patreons and friends for support and feedback. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. Size. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Maybe someone were cursed or made a pact, or maybe a child was taken and turned into a hagspawn, but for some reason never properly turned. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Charisma is your spellcasting ability for these spells. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. The crocodilians are humanoid crocodiles that lurk in swamplands. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. The young adventurer quirked his eyebrow as he looked up at her. The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. Forced into exile? Only those proficient in the armor's use know how to wear it effectively, however. Hellish Resistance. Misc Creature, Environment: (Yes, before hexbloods). Gnome - cunning inventors, good at resisting magic, good Wizards. Spear Mastery. https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. Growing up different is hard for anyone, but growing up to learn that everyone is right about you, that you are strange by nature, always have been and will be, is horrible. Party Role: Damage. They are very intelligent, and just prefer the simpler life of tribalism. By continuing to use our site, you consent to our use of cookies. I heard he too carry the mark.". You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Aquan 5e was the loosened and raspy language. Alignment. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. Crocodilians live in swampy villages and prefer to be left alone. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. It happens suddenly, for the most part. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. Your Intellect and Dexterity scores increase by 1. The old woman sighed as she watched him leave. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. The character made the unfortunate error of getting close to this big gator, it bit him, then moved into the water to use its Death Roll attack, and it one-shot the dude. Changeling 5e. Hold Breath. In Faern, the following kinds of lycanthropes are common: Werebat . Finally, how did your hexlings nature affect them? Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. Yuan-ti. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. https://taimashomebrewery.tumblr.com The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. Crovics are roughly 200 pounds, and 5-6 feet tall. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. The Leonin are bipedal cat folk with features resembling lions. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The Underworld Awaits! They usually grow to around 7' tall, their tallest being 9' tall. Scale Defense. Shifters range from 5 to almost 7 feet tall, depending on their subrace. "Oh please. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. Lizardfolk Variants. Update your cookie preferences. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. Your base walking speed is 30 feet. You may use your jaw to grapple creatures smaller than you. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. It seems as though a rebellion formed against them because of their ruthless nature. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. One among them is the changeling known for its shapeshifting abilities. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Attributes. Subrace. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Charisma is your spellcasting ability for these spells. I add a death roll to all crocs in my games. You can also use your tail as a weapon. Traditionally little more than fodder for low-level adventurers, goblins are a subterranean folk found just about anywhere you go in the multiverse. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. The crocodile can hold its breath for 15 minutes. https://patreon.com/taima Witch Legacy. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. In the wild that looks more like 5-10%. Where there only humans or were there a mix of different races? Physical Description. Age. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. Language Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. Proficiency. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. On a failed save, the creature begins to turn to stone and is Restrained. Please enable JavaScript to get the best experience from this site. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. All hexlings share certain traits as a result of their curse. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. You cant discern color in darkness, only shades of gray. You know the Message cantrip. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. The crocodile can hold its breath for 30 minutes. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Wow. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Mechanically, bugbears have an awful lot going for them. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Male: Heavy use of the 'sh' sound and a's. Covering The Best In Video Games, Esports, Movies and Geek Culture However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Save my name, email, and website in this browser for the next time I comment. Can my druid turn into this at level 5 after meeting one in the adventure? Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. You, rolling for Fluffy the croc: okay he hits and does x damage. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. Speed. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Hit: 14 (2d8 + 5) bludgeoning damage. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. Witch Legacy. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers.